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Monday, 7 May 2007
New Posts Coming
i Have to warn you all. i will be posting alot after the exams an 23 may.
Keep yourself updated.
Asweell as downdated. Please visit and hav a look at all the oder posts.
They are very much more exciting!
Keep yourself updated.
Asweell as downdated. Please visit and hav a look at all the oder posts.
They are very much more exciting!
The Wii
History
The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."
Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that "we had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that "if the DS had flopped, we might have taken the Wii back to the drawing board."
Name
The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3. According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers. The company has given many reasons for this choice of name since the announcement; however, the most well known is:
“
Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
”
Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii" and expressed fear "that the name would convey a continued sense of 'kidiness' to the console."The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet. Reggie Fils-Aime acknowledged the initial reaction and further explained the change:
“
Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.
”
Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it."
Launch
Main article: Wii launch
On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia, and Europe, including dates, prices, and projected unit distribution numbers. At an earlier policy briefing, Nintendo revealed plans to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007.This included the 4 million or more console units they expected to ship by the end of the 2006 calendar year. It was announced that the majority of the 2006 shipments would be allotted to the Americas]and that 33 titles would be available in the 2006 launch window. As reported, the United Kingdom suffered a large shortage of console units as many high-street and online stores were unable to fulfill all preorders when it was released on December 8, 2006. As of March 2007, some UK stores still had a shortage of consoles.
Nintendo announced that they would release their console in South Korea by the end of 2007.
The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."
Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that "we had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.
The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that "if the DS had flopped, we might have taken the Wii back to the drawing board."
Name
The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3. According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers. The company has given many reasons for this choice of name since the announcement; however, the most well known is:
“
Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
”
Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii" and expressed fear "that the name would convey a continued sense of 'kidiness' to the console."The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet. Reggie Fils-Aime acknowledged the initial reaction and further explained the change:
“
Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.
”
Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it."
Launch
Main article: Wii launch
On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia, and Europe, including dates, prices, and projected unit distribution numbers. At an earlier policy briefing, Nintendo revealed plans to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007.This included the 4 million or more console units they expected to ship by the end of the 2006 calendar year. It was announced that the majority of the 2006 shipments would be allotted to the Americas]and that 33 titles would be available in the 2006 launch window. As reported, the United Kingdom suffered a large shortage of console units as many high-street and online stores were unable to fulfill all preorders when it was released on December 8, 2006. As of March 2007, some UK stores still had a shortage of consoles.
Nintendo announced that they would release their console in South Korea by the end of 2007.
Super Paper Mario
Nintendo's First Mario Game for Wii Leaves a Paper Trail of Excitement Apr 09, 2007
Super Paper Mario flips between 2-D and 3-D perspectives
Today’s launch of Super Paper Mario for Nintendo’s red-hot Wii system transports players into another dimension. Like a story ripped from the pages of a paperback novel, Mario has the ability to switch between a 2-D and 3-D perspective. With the motion-sensitive and pointing abilities of the Wii Remote, this first Mario game for Wii delivers the goods. At the start of the story, a mysterious villain kidnaps Princess Peach and Bowser, and forces the unlikely couple to get married without any paperwork. Mario, always the hero, sets out to save the day before a rift of dark energy tears the universe apart. “This is one of the most remarkable Mario adventures you’ve ever seen,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Millions of Wii owners will be happy, because this game appeals to everyone by providing a fresh perspective on gaming.” Players solve puzzles, perform new actions, learn fresh abilities and beat bosses using the innovative and action-sensitive remote. Players can even navigate through parts of the game as Peach, and of course, Bowser, whose devastating fiery breath burns like lemon juice on a paper cut. Super Paper Mario, Rated E for Everyone, launches today. For more information about the game, visit www.SuperPaperMario.com.
Super Paper Mario flips between 2-D and 3-D perspectives
Today’s launch of Super Paper Mario for Nintendo’s red-hot Wii system transports players into another dimension. Like a story ripped from the pages of a paperback novel, Mario has the ability to switch between a 2-D and 3-D perspective. With the motion-sensitive and pointing abilities of the Wii Remote, this first Mario game for Wii delivers the goods. At the start of the story, a mysterious villain kidnaps Princess Peach and Bowser, and forces the unlikely couple to get married without any paperwork. Mario, always the hero, sets out to save the day before a rift of dark energy tears the universe apart. “This is one of the most remarkable Mario adventures you’ve ever seen,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Millions of Wii owners will be happy, because this game appeals to everyone by providing a fresh perspective on gaming.” Players solve puzzles, perform new actions, learn fresh abilities and beat bosses using the innovative and action-sensitive remote. Players can even navigate through parts of the game as Peach, and of course, Bowser, whose devastating fiery breath burns like lemon juice on a paper cut. Super Paper Mario, Rated E for Everyone, launches today. For more information about the game, visit www.SuperPaperMario.com.
WWE ON Wii!!!!!!!!!
WWE on Wii! Mar 30, 2007
WWE steps back into the Nintendo ring with WWE SmackDown vs. Raw 2008 on Wii and DS.
WrestleMania 23—held this Sunday, April 1 at Ford Field in Detroit—is considered by many WWE fans to be the biggest wrestling event of the year. WWE Champion John Cena will defend his title against Shawn Michaels, World Heavyweight Champion Batista will battle the Undertaker, and ECW Champion Bobby Lashley will square off against Umaga to decide which unlikable billionaire (Donald Trump or WWE owner Vince McMahon) will get his head shaved. But the true wrestling event of the year will be this fall, when THQ brings WWE SmackDown vs. Raw 2008 to Wii and Nintendo DS. While the SmackDown vs. Raw series has appeared on other systems in years past, the 2008 version is the first that will appear on Nintendo systems, and will offer several features to set itself aside from its predecessors. The idea behind the Wii version is to give players ultimate control over their favorite grapplers. Though the controls are still under development, when designers from Yuke's (the game's creators) demonstrated the game on Wii, they could actually make a punching motion with the Wii remote to punch, a lifting motion to lift an opponent up by the throat, and then a downward movement to chokeslam him to the mat. A demonstrator even mimicked DX's infamous crotch-chop with the nunchuk and remote to make his character, Triple H, perform the taunt in-game. "We are tailoring the controls exclusively to the Nintendo Wii," says creative manager Cory Ledesma. "We want you to feel like when we're talking about ultimate control, you're feeling ultimate control. We really want to tailor to the casual gamers for this product. We want players to pick it right up and play. We want to have it almost as easy as some of these Wii Sports titles." In addition to intuitive motion-based controls, THQ hopes to make the game accessible to the broadest number of users possible with faster, more arcade-like gameplay, and less emphasis on simulation-style elements (for example, there will be no stamina meter). But that's not to say the game won't have a deep feature set. Building upon previous versions of SmackDown vs. Raw, the Wii version will include eight different fighting styles: Technical, Submission Artist, Showman, Powerhouse, High Flyer, Hardcore, Dirty, and Brawler. The fighting styles won't only allow the wrestlers to behave more like their real-life counterparts, but will give them unique special moves available only to their style. Powerhouses, for example, can mightily kick out of any pin if they have a finishing move stored in reserve, and Dirty wrestlers can push the referee at opponents. The designers are also implementing a new WWE 24/7 mode (sort of a combination between a career mode and a general manager mode) in which you try to become a WWE legend, and an active submission system, which allows players to control the amount of strength used both offensively and defensively during submission holds. Additionally, the game will feature more than 50 superstars including the "extremists" of ECW. Although THQ wouldn't give out the full roster, they mentioned or demonstrated numerous top stars in action, including Randy Orton, John Cena, Triple H, Kane, the Undertaker, Rey Mysterio, and Bobby Lashley. Plus mid-carder Chris Masters, for those who care. The DS version—THQ's first wrestling game on a Nintendo handheld in three years, and the first to feature 3-D visuals—promises its own distinct take on pro wrestling with touch-screen-based moves. Developed by Amaze, the game will feature 20 grapplers from Raw, SmackDown, and ECW (including Triple H, Kane, and Chris Benoit), plus more than 80 holds, and a complete season mode with multiple storylines. WrestleMania may only be one day a year, but come this fall, players should be enjoying the action and theatrics of WWE on Wii and DS for a long, long time. Stay tuned to Nintendo.com and Nintendo Power magazine for the latest information and images of the game as they become available.
WWE steps back into the Nintendo ring with WWE SmackDown vs. Raw 2008 on Wii and DS.
WrestleMania 23—held this Sunday, April 1 at Ford Field in Detroit—is considered by many WWE fans to be the biggest wrestling event of the year. WWE Champion John Cena will defend his title against Shawn Michaels, World Heavyweight Champion Batista will battle the Undertaker, and ECW Champion Bobby Lashley will square off against Umaga to decide which unlikable billionaire (Donald Trump or WWE owner Vince McMahon) will get his head shaved. But the true wrestling event of the year will be this fall, when THQ brings WWE SmackDown vs. Raw 2008 to Wii and Nintendo DS. While the SmackDown vs. Raw series has appeared on other systems in years past, the 2008 version is the first that will appear on Nintendo systems, and will offer several features to set itself aside from its predecessors. The idea behind the Wii version is to give players ultimate control over their favorite grapplers. Though the controls are still under development, when designers from Yuke's (the game's creators) demonstrated the game on Wii, they could actually make a punching motion with the Wii remote to punch, a lifting motion to lift an opponent up by the throat, and then a downward movement to chokeslam him to the mat. A demonstrator even mimicked DX's infamous crotch-chop with the nunchuk and remote to make his character, Triple H, perform the taunt in-game. "We are tailoring the controls exclusively to the Nintendo Wii," says creative manager Cory Ledesma. "We want you to feel like when we're talking about ultimate control, you're feeling ultimate control. We really want to tailor to the casual gamers for this product. We want players to pick it right up and play. We want to have it almost as easy as some of these Wii Sports titles." In addition to intuitive motion-based controls, THQ hopes to make the game accessible to the broadest number of users possible with faster, more arcade-like gameplay, and less emphasis on simulation-style elements (for example, there will be no stamina meter). But that's not to say the game won't have a deep feature set. Building upon previous versions of SmackDown vs. Raw, the Wii version will include eight different fighting styles: Technical, Submission Artist, Showman, Powerhouse, High Flyer, Hardcore, Dirty, and Brawler. The fighting styles won't only allow the wrestlers to behave more like their real-life counterparts, but will give them unique special moves available only to their style. Powerhouses, for example, can mightily kick out of any pin if they have a finishing move stored in reserve, and Dirty wrestlers can push the referee at opponents. The designers are also implementing a new WWE 24/7 mode (sort of a combination between a career mode and a general manager mode) in which you try to become a WWE legend, and an active submission system, which allows players to control the amount of strength used both offensively and defensively during submission holds. Additionally, the game will feature more than 50 superstars including the "extremists" of ECW. Although THQ wouldn't give out the full roster, they mentioned or demonstrated numerous top stars in action, including Randy Orton, John Cena, Triple H, Kane, the Undertaker, Rey Mysterio, and Bobby Lashley. Plus mid-carder Chris Masters, for those who care. The DS version—THQ's first wrestling game on a Nintendo handheld in three years, and the first to feature 3-D visuals—promises its own distinct take on pro wrestling with touch-screen-based moves. Developed by Amaze, the game will feature 20 grapplers from Raw, SmackDown, and ECW (including Triple H, Kane, and Chris Benoit), plus more than 80 holds, and a complete season mode with multiple storylines. WrestleMania may only be one day a year, but come this fall, players should be enjoying the action and theatrics of WWE on Wii and DS for a long, long time. Stay tuned to Nintendo.com and Nintendo Power magazine for the latest information and images of the game as they become available.
Older posts
Remember to check the old posts archive all the way below for more cool stuff and polls!
Rumour Centre
This is rumoure centre . here u can chat aswell as spread regarding gaming!!! If you are a chatterbox and a gamer, this is where you want to be!
POLL!!!!!!!!!!!!!!!!!!!!!!!!!!
Who do you think will win in the fight?
Optimus Prime AGAINST Samus
Vote!!! The results will be published on the monthly Poll Results Centre together with the results of other polls. The centre will only last for 3 weeks so dont miss it!!!
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